PES Stadium Studio 2008 by liberostelios
v0.1, beta
Here is the first beta release of the tool. There are some known issues (look at "Known problems") which will be fixed soon. Next addition would be lights support (like FEM).
FEATURES * Import a
stadium to PES 2008
* Import
crowd * New Blender scripts for
SEF 2008KNOWN PROBLEMS * Sometimes, banners in the middle of the stadium (only in entrance scene)
* Bench, shadow effect and bench are standard and can't be edited*
*This means there are some standard big-animated flags (on entrance scene), shadow effects and bench people (which come from the source stadium of the parameters) which will be shown on your stadium. It will be fixed as soon as possible (a few days).
DOWNLOAD * Original installer (v0.1):
* PSS v0.1.1 exe (bug fix): http://downloads.gamingaccess.com/index.php?file_id=20478 (You should first install the above link and then replace exe with this one)
* Script fix v2: http://rapidshare.com/files/94780541/sef2_exportv2.rar.htmlDOCUMENTATION * Look in "docs" folder, in the installation directory, for
User Guide and
Rhino to Blender text tutorial. *
Video tutorial (PES6->PES2008): http://rapidshare.com/files/95173834/pes6to2008.avi *
Text tutorial (PES6->PES2008) by nofacephantom: http://forums.evo-web.co.uk/showpost.php?p...2&postcount=219INSTALLATION INSTRUCTIONSDownload the installer on the
button link and install the application. Next, download
v0.1.1 exe (bug fix) and replace the original exe in the installation directory.
Copy-paste the scripts for the "scripts" directory, in the installation folder of PSS 2008, to Blender\.blender\scripts directory. Download
Script fix v2 and replace
sef2_export.py in blender script directory.
OTHERSTemplate for patching black area around field by nofacephantom: http://rapidshare.com/files/95148271/template.rar
CREDITSI'd like to thank
Ariel, for his important support on images and the great logo (of course),
Skunk for his support and work on decoding and
Warpjavier for his help and all the work on which this tool is based on (SEF format, Blender scripts etc.). Also, i'd like to thank
Pilo for his help about 3D graphics.